Clair Obscur won multiple awards but used generative AI art as placeholders during production.

The Indie Game Awards revoked Clair Obscur’s Debut and Game of the Year after the AI disclosure.

IGAs reassigned the awards (Blue Prince, Sorry We’re Closed) and reignited debate on gen-AI use.

  • lepinkainen@lemmy.world
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    1 day ago

    Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process

    Sauce: https://english.elpais.com/culture/2025-07-19/the-low-cost-creative-revolution-how-technology-is-making-art-accessible-to-everyone.html

    Not exactly a massive AI slop problem, right?

    • kadu@scribe.disroot.org
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      19 hours ago

      One of the rules was no AI during development, they voluntarily claimed they didn’t use it.

      They used it. Sure, in a minor way, but they used it and got caught.

      The rules are the rules. Some chess events ban caffeine, we might laugh and say drinking a cup of coffee is not a big deal - but they’d be disqualified.

      • SlimePirate@lemmy.dbzer0.com
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        7 hours ago

        The rules are the rules

        This has the same validity as an argument as “I was just following orders” or “I am just doing my job” or “I told you I would hit you in five seconds, so you did know” same reasoning behind teachers that throw students out for being 5 minutes late

      • lepinkainen@lemmy.world
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        9 hours ago

        But this is like banning someone from a chess event because they experimented with caffeine 3 years ago and accidentally left a single Nespresso pod in their bag. That they also immediately threw in the trash when they noticed

        • Ledivin@lemmy.world
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          5 hours ago

          Is there a rule that chess players can’t train with caffeine?

          Of course not. It’s not at all the same.

          • lepinkainen@lemmy.world
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            4 hours ago

            The indie game awards rule is equivalent to my example.

            No AI can be used anywhere in the production in any capacity ever.

            It’s not just “the released game can’t contain AI generated content”

            • Ledivin@lemmy.world
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              3 hours ago

              I don’t understand your argument at all. Your first comment seems to disagree with the ban, but this one explicitly agrees with it.

              Your example is weird because it doesn’t exist. There is no restrictions on how chess players train, only how they compete. All you’re doing is building a strawman, not an analogy.

              And to be clear, they didn’t get banned for using AI. They got banned for lying about using AI. You can agree or disagree with the rule itself, but it’s not debatable whether it was in place when they entered the contest or whether the studio lied about it.

            • zbyte64@awful.systems
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              3 hours ago

              If we’re following the chess analogy the developers are allowed to use AI to train their skill but not to aide in the actual competition.

        • canofcam@lemmy.world
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          7 hours ago

          Or like they submitted a game to an award that said no AI in development, said they didn’t use AI in development, when in reality they did.

          • lepinkainen@lemmy.world
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            4 hours ago

            Because they thought they didn’t and found out 3 year old in-house AI test assets ended up in the release version. And promptly replaced them with the actual art done by their own actual artists, the ones who did the AI experiment.

            • canofcam@lemmy.world
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              3 hours ago

              That’s fine, but they did use AI in development, so whether or not they removed the assets they should not be included in this award category.

              • lepinkainen@lemmy.world
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                3 hours ago

                You do acknowledge that “using AI during development” is a massive thing to ban games for.

                How can they check for that in the future?

                • canofcam@lemmy.world
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                  1 hour ago

                  I don’t know. It’s not really up to me to figure that out, either. Companies should self-report on their AI usage.

                • Pup Biru@aussie.zone
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                  3 hours ago

                  it’s irrelevant whether you agree with the rule or not… the award is for games that didn’t use AI during development. the game should not have originally been in contention for the award

                  i tend to agree this is the right way to use AI assets, but this isn’t the award for them… it doesn’t matter if it was accidental, if it was removed before release, or anything else

                  • lepinkainen@lemmy.world
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                    3 hours ago

                    Yes it’s their rule. It’s a stupid rule.

                    But how do they intend to police said rule in the future? Since it clearly isn’t just for released art assets but THE WHOLE PROCESS.

                    If it’s just self reported what’s the point?

        • astanix@lemmy.world
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          7 hours ago

          Almoat… its like the rule said you cant have used caffeine for the past 5 years and you used some 3 years ago and then lied about it.

          • zbyte64@awful.systems
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            3 hours ago

            If we’re following the chess analogy the developers are allowed to use AI to train their skill but not to aide in the actual competition.

    • Final Remix@lemmy.world
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      1 day ago

      Right. The far bigger problem is how trash of an engine Unreal5 is, and all the forced processing making things look and run like shit. But that’s not just a Clair Obsur problem.

      • Rekorse@sh.itjust.works
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        5 hours ago

        Can I say I agree, very disappointed when I loaded up the game that I had to change so much to make it essentially playable on a high refresh rate 2k monitor. After disabling all the filters and turning off upscaling, I have it working fine but wow its like they made something beautiful and have no idea how to allow people to see it.

        After all the comparisons to Larian, I thought I’d see a more competently assembled package with Clair Obscur, but at least everything else is great besides the game engine and graphics settings.