RmDebArc_5@piefed.zip to RPGMemes @ttrpg.networkEnglish · 2 days agoThe monopoly in the mindsmedia.piefed.zipimagemessage-square143linkfedilinkarrow-up1628arrow-down122
arrow-up1606arrow-down1imageThe monopoly in the mindsmedia.piefed.zipRmDebArc_5@piefed.zip to RPGMemes @ttrpg.networkEnglish · 2 days agomessage-square143linkfedilink
minus-square5318008@lemmy.mllinkfedilinkarrow-up6·18 hours agoI thought the defining feature of “Souls-like” games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up5·17 hours agoBut it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.
minus-squarejtrek@startrek.websitelinkfedilinkarrow-up2·12 hours ago Failure has to be the player’s fault. I was going to say “they have to have low random factors” but I realized that’s the same thing. Dying to a random crit in a souls-like would be infuriating
I thought the defining feature of “Souls-like” games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
But it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.
I was going to say “they have to have low random factors” but I realized that’s the same thing. Dying to a random crit in a souls-like would be infuriating