• its_kim_love@lemmy.blahaj.zone
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    20 hours ago

    I just want to go back to the time it was considered rude to play at a table more than a month or two without cracking the book and learning the rules on your own time.

        • crunchy@lemmy.dbzer0.com
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          8 hours ago

          I like in-universe explanations and using game mechanics that support my character choices. For example, say I’m building a rogue character that’s an experienced assassin, but why would they still be at level 1, or even 3? Maybe they’ve never actually killed anyone but they’re very good at “disappearing” people with poisons and potions, so they’d take medicine and/or nature as a skill. So maybe now we have an “assassin” that secretly helps people flee town by faking their deaths and I see what can be done with potions, herbs, medicines, magic, etc.

    • apotheotic (she/her)@beehaw.org
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      11 hours ago

      God, it might just be the autism, but before my first ever session I learned so much about the rules I was helping the gm remember them in the session. I can’t imagine going in to it, much less continuing to play, without having a firm grasp of at least the basic rules of encounters and skill checks