• sirblastalot@ttrpg.network
    link
    fedilink
    arrow-up
    2
    ·
    4 days ago

    Really? I actually think it’s one of the strengths of 5e. In 3.5 you just have negative hitpoints down to -10, and that doesn’t scale with level or anything so it’s barely relevant after the first few levels. And it’s nice to not be just DRT when you get downed in combat.

    • iamthetot@piefed.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 days ago

      Each to their own. I really hate the resulting meta it leads to. Healing is worthless in dnd 5e because of the action economy, it makes more sense to let someone go down and then bring them back up. That’s slightly better in pathfinder but not much. Overall I just really hate the combat in dnd 5e though, it’s so incredibly boring. Especially after having played other systems.

      • sirblastalot@ttrpg.network
        link
        fedilink
        arrow-up
        0
        ·
        3 days ago

        Do you have a system you like where healing is a good idea? I’m a 3.5 native so I’m kind of used to the philosophy of “the best healing is killing them before you take damage.” But I’m interested in systems design in general and if there’s a particularly good example of doing it better I’d love to learn about it.

        • iamthetot@piefed.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 days ago

          Pathfinder 2e healing feels valuable. Fabula Ultima healing feels almost necessary.

            • iamthetot@piefed.ca
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 days ago

              Pathfinder 2e healing actually heals a substantial amount of hp, so using the actions to do so feels valuable. Additionally, although it still has the same weeble-wobble effect as dnd 5e, it has a condition called Wounded which makes it more dangerous to go down to 0 hp successively, incentivizing PCs to try and stay above 0. The encounter balance in pf2e is also just miles better than Dnd5e.

              Fabula Ultima is modeled to feel like a JRPG (and does so wonderfully). Because healing is often a staple in those games, that feeling comes through well. Dropping to 0 hp removes you from the combat entirely, so it’s a very bad thing to happen. The numbers are also smaller and tighter. Healing also often targets the whole party.