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Cake day: July 30th, 2023

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  • Great video, though I think it’s overstated how on-purpose these things were. I was only playing games in the 90s, but my understanding is the art was mostly authored on deluxe paint / on various PC systems/monitors. While also CRT, they would have much higher fidelity. I don’t know how much artists were drawing, compiling for the console and viewing on a TV to make pixel by pixel adjustments. Not to mention TVs varied wildly in quality, so it’s not like artists were ‘tuning’ their pixels for a particular CRT fuzz.

    There was more of a general understanding that the TV looked worse, and to not pack key details into single pixels. Stuff like dithering and drawing shadows were existing techniques in print, and still effective today on LCDs when you render at the correct resolution.

    I think CRTs were just better at displaying low resolutions generally. Watching a DVD on CRT looks amazing, on a 4k LCD it looks terrible. Even modern 3D games look amazing on a CRT.