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Joined 15 days ago
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Cake day: December 27th, 2025

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  • The battle lines, if people are convinced that there really is a ‘fight’ going on, will be between individual houses and apartments. I know that there are those among my neighbors who tracked what political signs were where… and they have no problem making their position known. We are too ‘integrated’ as a society to keep even a semblance of separation between conservatives, liberals, progressives, fascists, ‘antifascists,’ democrats, republicans…

    and we have a lot more trigger happy yokels armed to the teeth (in civilian terms). It’s going to suck. We can all hold out hope for the midterms, but fuck…







  • I think there’s a middle ground where the game ‘world’ can acknowledge there are political maneuverings happening, while not forcing you to track the shipments of food and goods so you can squeeze nobles who depend on certain economic routes into complying with the king’s orders to rally troops for a cause.

    Bounty orders style campaigns are fun for a short while, but there’s only so many ‘go here, kill x, biggest change is the layout of the dungeon and enemy vulnerabilities’ before the game sessions all bleed into one long blurry dice roll. That’s close to warhammer/battletech/etc territory. I want a real story to go with the campaign, and that necessitates a ‘politics’ somewhere unless you’re playing one of the barbarian/end-of-the-world games where there is no civilization or npcs at all aside from enemies.

    But I think we can all agree that the “politics” of motions and passing votes is not what was being addressed by OP.