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Cake day: May 6th, 2024

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  • I think the main difference is before they would go

    kernel patch -> own repo -> (own distro and PR to mainline Linux) -> other distros

    now they’re gonna go

    kernel patch -> OGC repo -> (OGC distros and PR to mainline Linux) -> other distros

    and that means there will be way more code reviewers and testers (and more automated testing?) happening before release

    and these things being merged together earlier also makes it easier, especially since I imagine the mainline Linux is pretty slow to accept gaming-related patches














  • I’m not sure what advantage loss32 has over any normal distro+wine? A familiar user interface?

    The advantage of Loss32 is that your shell would be inside the WINE layer, so you don’t have to run things with WINE because you boot straight into WINE. It’s easier for the user.

    ReactOS’ claim to fame, IIRC, is that it also has driver level compatibility, and that’s something a Linux kernel couldn’t ever realistically do.

    There’s a lot of driver support already in Linux. And aside from incredibly niche devices, more drivers could be made if needed. Especially if Linux becomes more popular and OEMs start shipping prebuilts with it, they will ensure driver support.

    Is driver support stable in ReactOS? Can it handle hardware video encoding? Modern games with ray tracing and DLSS? FSR4 and frame generation? Does it crash less than Linux? If it still requires dev work for them to get new drivers working in ReactOS then is that actually better than just using Linux?

    Getting more people on Linux will increase driver support, but ReactOS will always be smaller than Linux.