• WolfLink@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    4 days ago

    I guess in my mind the core rules are things like the stats and how ability checks work, and I’d describe classes as something like “core content”.

    • Susaga@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 days ago

      If that’s how you’re measuring it, then about half of the rules are about combat or magic. If you play D&D without that, you are playing half a game.

      • WolfLink@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        4 days ago

        Most of my DnD campaigns have combat maybe like 1 in 5 sessions even in a fairly vanilla DnD setting. Even though there are a lot of rules for governing combat, I don’t think it’s fair to consider them half of the game.

        I always like playing in magic settings so tbh I’ve never really played without it, but I do know some settings like Cyberpunk have magic it’s just rebranded as tech themed.