• BenevolentOne@infosec.pub
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    18 hours ago

    It’s why I don’t use engines!

    I couldn’t imagine using an engine for a jam game and getting what I want out of the jam.

    But I can respect that decision, because for some folks it’s the vision, for others it’s the marketing, for some it’s making the assets.

    There are a lot of pieces that go into making something that stands out.

    • strawberry_enjoyer42@lemmy.blahaj.zone
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      3 hours ago

      For me, it depends on what is defined as an engine.

      If an engine is a suite of prepackaged tools and editors—e.g. Unreal, Unity, Godot, etc.—then I dislike game engines.

      If an engine is more like a library, or a framework—e.g. Raylib, SDL, LÖVE, etc.—then I very much prefer working with an engine.

      I suppose the difference is akin to operating systems: on one hand, we have full suites of software, such as the BSDs and Godot; on the other, we have lots of seperate software, like Linux distros and SDL (+ the code and asset editors of choice).

      My exception to all of this is writing ROMs for console emulators, and fantasy consoles like PICO-8.