Mustachius_Grumpius@thelemmy.club to Technology@lemmy.worldEnglish · 23 hours agoMarvel's Wolverine motorcycle section and quicktime events are getting the wrong kind of attention because "the game plays itself" and "you don't have to press anything"www.gamesradar.comexternal-linkmessage-square43linkfedilinkarrow-up1137arrow-down111
arrow-up1126arrow-down1external-linkMarvel's Wolverine motorcycle section and quicktime events are getting the wrong kind of attention because "the game plays itself" and "you don't have to press anything"www.gamesradar.comMustachius_Grumpius@thelemmy.club to Technology@lemmy.worldEnglish · 23 hours agomessage-square43linkfedilink
minus-squareAItoothbrush@lemmy.ziplinkfedilinkEnglisharrow-up5·12 hours agoFrom my experience quicktime events mainly work in kids games. Its a really gimmicky mechanic but if you dont want to make a complex battle too hard for example or have a cutscene it works if youre audience isnt used to playing videogames.
minus-squareAkrenion@slrpnk.netlinkfedilinkEnglisharrow-up1·7 hours agoUntil dawn used them well imo. They transfer the urgency to the user, elevating the experience.
From my experience quicktime events mainly work in kids games. Its a really gimmicky mechanic but if you dont want to make a complex battle too hard for example or have a cutscene it works if youre audience isnt used to playing videogames.
Until dawn used them well imo. They transfer the urgency to the user, elevating the experience.