I bet someone has compiled a list of common video game tropes people try to bring into tabletop games. “Expecting a merchant to buy the blood soaked armor without questions” would definitely be on there.
I had to explain to one of my players once why no merchant was going to buy the dirty loincloths he was undressing dead goblins of; really didn’t think that needed explaining
“Sleeping to regain hit points, multiple times a day, even when in a high speed chase” is up there for me.
If I ever play D&D again, I think I’m going to spend a lot of time in session 0 getting on the same page about if we’re playing D&D as a resource management game, or as a wacky hijinks game. So many people want to play the latter, but expect a long rest to be as easy as it is in video games.
“I’m out of spells! Can we long rest?”
“You’re out of spells after casting nearly every single round of combat in the past 3 fights, and you want to chill out for 8 to 16 hours here, in the court of the evil duke’s castle, while he’s working on a ritual to summon a demon lord in a few hours?”
I mean, I kind of get it. The game is set up so you have all these cool toys. Of course you want to use them. That conflict is why I dislike per-day resources.
Thankfully in PF2E, PC’s only get half of most item’s value when selling to merchants RAW. I like to use this as an explanation, especially to new players



