• Tilgare@lemmy.world
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    3 days ago

    The bait and switch on this one really caught me off guard and gave me a great laugh. Good post.

  • edinbruh@feddit.it
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    3 days ago

    Finite games are all definite, either player 1 as a winning strategy or player 2 has, all other “outcomes” are just mental illnesses. Get over it, math doesn’t care about your feelings.

          • SeptugenarianSenate@leminal.space
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            3 days ago

            whoever needs to use the bathroom first loses, or if you die of thirst or hunger, that could also disqualify one from such a theoretically limitless dilemma.

            Alternately, if you have a mathematical way to measure boredom, and also introduce a rule that the person to truly become bored with the game first (or more bored, measured quantitatively somehow) would actually win automatically after a draw… or the game could just be determined by some arbitrary momentary measure of chaotic systems outside the game that the players can’t see or affect, and then giving the win to one of the players based on some hidden scoring matrix of outside variables probing purely environmental or coincidental variables, to generate an arbitrary-enough-seeming-to-the-players (though not likely enough for the mathematicians) winner, in the event of a repeated draws which outnumber the lower of the two single largest numbers that each player could think of, probed proper to match before each challenge, unbeknownst to the players, that way they cannot strategize to give a dishonest answer to affect play somehow towards their advantage (by saying a lower number than the highest possible [countable-to-by-this-person] number that they had ever actually been taught to count up to)

    • eestileib@lemmy.blahaj.zone
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      2 days ago

      All other outcomes are a collaborative aesthetic exploration of a game tree subject to a variety of constraints.

      The joy of the game, and indeed the value of the game, does not consist simply of winning. Even in go.

  • Venator@lemmy.nz
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    2 days ago

    It’s been a while since I’ve done products of sets, but what if one of the sets in the product is a set of empty sets?

  • TomMasz@piefed.social
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    3 days ago

    I thought I understood sets until I saw a show on PBS where a guy showed how there were different infinities using them and I realized I knew nothing.

  • davidgro@lemmy.world
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    3 days ago

    On the other hand, he Doesn’t think you can double a sphere by cutting it into 5 pieces and reassembling them, so there’s that.

    • tetris11@feddit.uk
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      2 days ago

      For anyone wondering what this is

      Bertrand Russell coined an analogy: for any (even infinite) collection of pairs of shoes, one can pick out the left shoe from each pair to obtain an appropriate collection (i.e. set) of shoes; this makes it possible to define a choice function directly.

      For an infinite collection of pairs of socks (assumed to have no distinguishing features such as being a left sock rather than a right sock), there is no obvious way to make a function that forms a set out of selecting one sock from each pair without invoking the axiom of choice

      So mathematicians always make the assumption that they can make a set from an infinite list of other non-empty sets based on this hunch, rather than any concrete choice function. And then they build mansions on top of this foundation, and use it to score chicks and ferraris, smh

  • Zizzy@lemmy.blahaj.zone
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    3 days ago

    Ok, i dont understand this level of math, but cant you force a win in a 2 player game of non-infinite moves? Why wouldnt you be able to? Genuinely asking

      • Venator@lemmy.nz
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        2 days ago

        You could design a different game that does though. E.g. A Tic-tac-toe variant but the player who starts looses if they don’t get 3 in a row by the end of the game.

          • Venator@lemmy.nz
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            2 days ago

            You can force a win in a specific 2 player game of non-infinite moves(if it has no draw condition). But yeah , it doesn’t apply generally to any 2 player game of non-infinite moves. And the converse also doesn’t apply generally.

  • FishFace@piefed.social
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    3 days ago

    Hey now, just because someone isn’t pro-choice doesn’t mean they’re pro-AD. Honestly, people nowadays think everyone who disagrees with them on one thing must have every unhinged belief under the sun.

      • tetris11@feddit.uk
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        2 days ago

        If I open up a pack of biscuits, and we each take turns eating a biscuit, AD says that there’s a dominant strategy that can ensure that I eat the last biscuit. (e.g. there’s only 1 biscuit; I win, or there’s an odd number of biscuits; I win)

        i.e. AD says you can rig games like this from the start

      • FishFace@piefed.social
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        3 days ago

        The axiom of determinacy, which implies some of (or all?) of the statements in op, and is more or less stated at the end. AD implies ~AC but they’re not equivalent.

    • woodenghost [comrade/them]@hexbear.net
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      3 days ago

      Sure, why just this morning I got me a second car by choosing five sets of points of my old car and rotating them around a bit in my garage. No, you can’t see it, it was uh… a non constructive job. (jk I don’t own a car, or a garage for that matter)